Already published in 2006 Andreas Koeberle’s Surface Library for Processing seems to be good basis and starting point to dive deeper into the 3rd dimension of Processing and designing with code at all. After stumbling upon eskimoblood’s Flickr stream the aesthetic of his surfaces really attracted my attention and interest. I’m curious to see what I can get out of this promising library.
Andreas also suggested Paul Bourkes surface site to understand the math behind the different surfaces – which was also the main source for the math functions behind SurfaceLib. The website looks like a great resource for math related topics (not only connected to 3d surfaces) and is truly worth a bookmark and further reading.

Image sources: SurfaceNoise6 and SurfaceNoise2 by Andreas Koeberle, 2006
One Response to “Surface Library For Processing”
Available as a google code project since 2008/11. (via: eskimoblood.de)