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TileSaver Class For Processing

TileSaver Class For Processing

Rendering high-resolution images from inside Processing using a tiling technique

After releasing ImageStitcher a while back, Maruis Watz finally posted the TileSaver Class to his Code&Form blog.
“The code works by panning the camera over the original viewport area, subdividing the image into tiles. This way, OpenGL’s limitations on maximum resolution can be circumvented.As long as enough memory is allocated, the images created can be very big indeed. …”

This clever piece of code could serve as a handy and creative tool for print projects I’m currently working on and I’m curious to see how things ‘ll evolve thanks to this tool.

Within this context don’t miss Marius’ SimplePostScript library for Processing that enables writing vector files in PostScript format. Another good resource for other importing and exporting extensions provides the library overview at Processing.org.

Image: RandBox00406 by Marius Watz, 2007

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