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	<title>christianmeinke.com &#187; Research</title>
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	<link>http://www.christianmeinke.com</link>
	<description>Personal blog, playground and activity aggregator</description>
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		<title>OpenSound Control (OSC) Resources</title>
		<link>http://www.christianmeinke.com/2009/05/26/opensound-control-osc-resources/</link>
		<comments>http://www.christianmeinke.com/2009/05/26/opensound-control-osc-resources/#comments</comments>
		<pubDate>Tue, 26 May 2009 22:21:09 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[maxmsp]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/?p=583</guid>
		<description><![CDATA[A collection of selected <a href="http://en.wikipedia.org/wiki/OpenSound_Control">OSC</a> related software, libraries and interfaces for mobile devices]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently researching for possible interfaces and options to send and receive data from/to processing and java projects as well as Max/Msp patches. Currently I&#8217;m focussing on input devices connected via wireless (mobile devices) and usb/serial connections but also on software-to-software interfaces linking between the programming environments mentioned above.<span id="more-583"></span></p>
<h3>Java &#038; Processing</h3>
<ul>
<li><a href="http://www.sciss.de/netutil/">NetUtil OSC Library for Java</a> Compact and efficient java library for sending and receiving messages using the OpenSound Control (OSC) protocol</li>
<li><a href="http://jklabs.net/maxlink/">MaxLink</a> Java libraries enabling communication between Processing (Java) and Max/MSP <span>(made quite good experiences connecting Java applications with Max (4.x &#038; 5) patches. Recommended!)</span></li>
<li><a href="http://www.sojamo.de/libraries/oscP5/">oscP5</a> OSC implementation for the programming environment Processing</li>
<li><a href="http://www.conceptualinertia.net/aoakenfo/sketch-1">OSC communication between Max and Processing</a> (triggered by Midi controller) Tutorial by Ash Oakenfold</li>
</ul>
<h3>Mobile (input) Devices</h3>
<ul>
<li><a href="http://poly.share.dj/projects/#mrmr">Mrmr for the iPhone/iPod Touch</a> mrmr is an open-source research project to develop a standardized set of protocols and syntax conventions to control live installations and multimedia performances via mobile devices <span>(<a href="http://www.youtube.com/watch?v=W4frYFfcEoA">demo video</a> on youtube)</span></li>
<li><a href="http://hexler.net/software/touchosc">TouchOSC</a> iPhone / iPod Touch application that lets you send and receive Open Sound Control messages</li>
<li><a href="http://lux.vu/blog/oscemote/">OSCemote</a> Remote control application for the iPhone and iPod Touch <span>(check the examples)</span></li>
<li><a href="http://www.osculator.net/wp/">OSCulator</a> Another software linking controllers to music and video software</li>
<li><a href="http://www.audiomulch.com/~rossb/code/oscpack/">oscpack</a> Set of C++ classes for packing and unpacking OSC packets</li>
</ul>
<h3>Misc.</h3>
<ul>
<li><a href="http://delicious.com/popular/osc">OSC-tagged bookmarks</a> at delicious.com</li>
<li><a href="http://archive.cnmat.berkeley.edu/OpenSoundControl/">OpenSound Control Home Page</a> University of California, Berkeley</li>
<li><a href="http://opensoundcontrol.org/">opensoundcontrol.org</a> Center For New Music and Audio Technology (CNMAT), UC Berkeley</li>
<li><a href="http://lusidosc.sourceforge.net/">LusidOSC</a> Open source initiative to define and support a layer for unique spatial input devices using OpenSound Control</li>
</ul>
<p>If you like to recommend projects or resources that are not listed below, drop a comment. Any recommendations and helpful hints are much appreciated.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.christianmeinke.com/2009/05/26/opensound-control-osc-resources/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Drawing And Gesture Recognition</title>
		<link>http://www.christianmeinke.com/2008/07/11/drawing-and-gesture-recognition/</link>
		<comments>http://www.christianmeinke.com/2008/07/11/drawing-and-gesture-recognition/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 23:56:32 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/?p=107</guid>
		<description><![CDATA[A <a href="http://www.christianmeinke.com/">rough idea/concept</a> followed by a brief <a href="http://del.icio.us/cmeinke/gesture">collection of related readings and projects</a>]]></description>
			<content:encoded><![CDATA[<p>Just a few days ago I bought a tiny little graphic tablet as I was crossing one of these super slick technology stores on my way home. More out of curiosity for it&#8217;s utility as an input device than with a particular reason or purpose in mind, I started simple drawing sketches using common illustration software and one of the first things that popped up was Gesture and Gesture recognition.<span id="more-107"></span></p>
<p>After playing around with my new &#8216;toy&#8217; for a while, I was really impressed by the compelling aesthetic of my &#8220;human random&#8221; drawings and started thinking about a software that uses the movement of the pen and resulting gestures as input for generative and/or interactive bezier and shape compositions. What might sound as a simple drawing tool at the first glance is meant to be an environment for hand-drawn forms and structures that manipulate and extend itself over time &#8211; driven by the gestures made during it&#8217;s creation. </p>
<p>This rough concept/idea may sound a bit confusing or abstruse in the beginning, but could become an interesting basis for further experiments. The handdrawn sketches illustrating this post are displaying the intended aesthetic quite well and should give a first visual impression of the idea outlined above.</p>
<p><img src="http://www.christianmeinke.com/wp-content/uploads/2008/07/human-line-drawer.png" alt="" title="human-line-drawer" width="400" height="400" /></p>
<p>Listed below you&#8217;ll find a list of online ressources that crossed my way during a first research for Gesture &#038; Gesture Recognition <span>(Any recommendations are welcome)</span>:<br />
<br/></p>
<h3>Theory</h3>
<ul>
<li><a href="http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/COHEN/gesture_overview.html">A Brief Overview of Gesture Recognition by Charles Cohen</li>
<li><a href="http://www.billbuxton.com/input14.Gesture.pdf">Gesture Based Interaction</a> (Pdf) by <a href="http://www.billbuxton.com/">Bill Buxton</a></li>
<li><a href="http://en.wikipedia.org/wiki/Gesture_recognition">Gesture recognition</a> from Wikipedia</li>
<li><a href="http://perception.inrialpes.fr/people/Cuzzolin/review.html">A Gesture Recognition Review</a> &#8211; Compendium of references</li>
</ul>
<h3>Code &#038; Programming</h3>
<ul>
<li><a href="http://www.silentlycrashing.net/ezgestures/">ezGestures Library for Processing</a> by <a href="http://www.silentlycrashing.net/">Elie Zananiri</a></li>
<li><a href="http://www.igesture.org/">iGesture</a> Framework for Pen and Mouse-based Gesture Recognition (free Java-based gesture recognition framework)</li>
</ul>
<h3>Misc.</h3>
<ul>
<li><a href="http://robotacid.com/news/2007/06/gesture-shmesture.html">Gesture Shmesture</a> via Robotacid.com</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.christianmeinke.com/2008/07/11/drawing-and-gesture-recognition/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Sound Analysis in Processing</title>
		<link>http://www.christianmeinke.com/2007/06/17/sound-analysis-in-processing/</link>
		<comments>http://www.christianmeinke.com/2007/06/17/sound-analysis-in-processing/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 13:41:40 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/2007/06/17/sound-analysis-in-processingjava/</guid>
		<description><![CDATA[How to display registered peaks and tracked frequency bands from various audio inputs]]></description>
			<content:encoded><![CDATA[<p>This post is supposed to be a round-up for various aspects of signal analysis from inside Processing sketches or Java projects. The collected links and resources are showcasing different approaches and strategies to display amplitudes of prevailing frequency ranges and bands as well as singal peaks for beat detection.<span id="more-95"></span></p>
<p>Feel free to complete the listing below or to post own projects using the comment field.</em></p>
<h3>Related processing work and projetcs</h3>
<ul>
<li>Magnetic structure w/audio <a href="http://www.flight404.com/blog/?p=76">pt. 1</a> / <a href="http://www.flight404.com/blog/?p=77">pt. 2</a>, by Robert Hodgin <span>(also check his <a href="http://www.flickr.com/photos/flight404/sets/72057594065151925/">Processing set</a> at Flickr)</span></li>
<li><a href="http://code.compartmental.net/beat/">BeatDetect</a> &#8211; Processing object for use with the <a href="http://www.tree-axis.com/Ess">Ess sound library</a></li>
<li><a href="http://code.compartmental.net/minim/examples/FFT/LogarithmicAverages/">LogarithmicAverages</a> by the use of the <a href="http://code.compartmental.net/tools/minim">Mimin library</a> </li>
</ul>
<h3>Research/Theory</h3>
<ul>
<li><a href="http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Sound;action=display;num=1173460535;start=">Beat Detection discourse</a> at <a href="http://processing.org/">Processing.org</a></li>
<li><a href="http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Sound;action=display;num=1173984274">ESS&#8217;s FFT averages</a> &#8211; source: discourse at <a href="http://processing.org/">Processing.org</a></li>
<li><a href="http://www.flight404.com/blog/?p=47">Beat detection, revisited</a> &#8211; blogged by <a href="http://www.flight404.com/">Robert Hodgin</a></li>
<li><a href="http://code.compartmental.net/2007/03/21/fft-averages/">FFT Averages</a>, by <a href="http://www.compartmental.net/">Damien Di Fede</a></li>
<li><a href="http://www.gamedev.net/reference/programming/features/beatdetection/">Beat Detection Algorithms</a> at <a href="http://www.gamedev.net/">GameDev.net</a></li>
</ul>
<h3>Example code/live applets</h3>
<ul>
<li><a href="http://www.robotacid.com/PBeta/beat_zone/index.html">beat_zone</a>, by <a href="http://www.robotacid.com/">Aaron Steed</a></li>
<li><a href="http://code.compartmental.net/beat/demo.htm">spectrum_live</a>, by <a href="http://code.compartmental.net/">Damien Di Fede</a></li>
<li>LinLogAverages (example code for the Minim Library) <span>more Minim <a href="http://code.compartmental.net/minim/examples/">examples</a> / <a href="http://code.compartmental.net/tools/minim/manual-introduction/">manual</a></span></li>
<li><a href="http://www.davebollinger.com/works/p5/fftoctana/">HalfOctaveVUDemo</a>, by <a href="http://www.davebollinger.com/">Dave Bollinger</a></li>
</ul>
<h3>Sound Libraries for Processing</h3>
<ul>
<li><a href="http://code.compartmental.net/tools/minim">Mimin</a>, by <a href="http://www.compartmental.net/">Damien Di Fede</a></li>
<li><a href="http://www.tree-axis.com/Ess/">Ess</a>, by <a href="http://www.tree-axis.com/">Krister Olsson</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Wiimote Communication</title>
		<link>http://www.christianmeinke.com/2007/04/10/wiimote-communication/</link>
		<comments>http://www.christianmeinke.com/2007/04/10/wiimote-communication/#comments</comments>
		<pubDate>Mon, 09 Apr 2007 23:54:57 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/2007/04/10/wiimote-communication/</guid>
		<description><![CDATA[Using <a href="http://wii.com/">Nintendo's Wii</a> controller as an input device for <a href="http://processing.org/">Processing</a> and <a href="http://www.cycling74.com/">Max/Msp</a>]]></description>
			<content:encoded><![CDATA[<p>Since a few weeks I&#8217;m following several blogs and discussions about using the <a href="http://wii.nintendo.com/controller.jsp">Wii controller</a> (aka. Wiimote) for triggering/manipulating software/hardware devices and <a href="http://processing.org/">Processing</a> applications in particular.<br />
This post is supposed to be a rough anthology of related links and resources that could become useful for further attempts to integrate the <a href="http://en.wikipedia.org/wiki/Bluetooth">bluetooth</a> and <a href="http://en.wikipedia.org/wiki/Infrared_Data_Association">infrared</a> based controller into design and interaction concepts.<span id="more-84"></span></p>
<h3>Processing related</h3>
<ul>
<li><a href="http://www.sojamo.de/wii">Darwiinremote osc</a> <span>(modified darwiinremote version with osc support)</span> by <a href="http://www.sojamo.de/">Andreas Schlegel</a> <span>(related P5 libraries: <a href="http://www.sojamo.de/oscP5">oscP5</a>, <a href="http://www.sojamo.de/controlP5">controlP5</a>)</span></li>
<li><a href="http://i.document.m05.de/?p=244">Using DarwiinRemote in Processing</a> by Michael Zoellner</li>
<li><a href="http://www.vimeo.com/clip:164125">Wii controller -> DawiinRemoteOSC -> Processing -> OpenAL</a> &#8211; video by <a href="http://onecm.com/">Ryan Alexander</a></li>
</ul>
<h3>Max/Msp related</h3>
<ul>
<li><a href="http://www.node3000.com/digital-tools/blog/maxmsp_patch_to_make_use_of_nintendo_wiimote_controller.php">MaxMSP Patch</a> to make use of Nintendo Wiimote Controller, by <a href="http://www.iamas.ac.jp/~aka/">Masayuki Akamatsu</a></li>
<li><a href="http://mike.verdone.ca/wiitomidi/">WiiToMidi </a> &#8211; Wii Controller to MIDI interface for Mac OS X</li>
<li><a href="http://theamazingrolo.blogspot.com/2007/03/wii-loop-machine.html">Wii Loop Machine</a> by Yann Seznec</li>
</ul>
<h3>Misc. Audio &#038; Video</h3>
<ul>
<li><a href="http://www.osculator.net/wiki/">OSCulator</a> enables communication between Wiimote and audio software like Logic and Ableton&#8217;s Live</li>
<li><a href="http://sourceforge.net/projects/darwiin-remote/">DarwiinRemote</a> is a tiny software which reads data from and sends data to Nintendo Wii Remote</li>
<li><a href="http://createdigitalmotion.com/2007/03/16/wii-vj-antivj-wiimote-to-midi-on-windows-tutorial-video/">Wiimote to MIDI</a> on Windows Tutorial, Video</li>
<li><a href="http://www.quasimondo.com/archives/000638.php">How to Make the Wiimote Work in Flash</a></li>
<li>Using <a href="http://carl.kenner.googlepages.com/glovepie">GlovePie</a> and <a href="http://carl.kenner.googlepages.com/glovepie">Wiimote to control any software or MIDI devices</a></li>
<li><a href="http://www.resolume.com/forum/viewthread.php?tid=3102">Triggering Resolume</a> using the Wii controller, source: <a href="http://www.resolume.com/forum/">Resolume Forum</a></li>
<li><a href="http://createdigitalmusic.com/2006/12/17/controlling-ableton-live-with-nintendo-wii-wiimote-wii-script-and-more-wiimote-resources/#more-1768">Controlling Ableton Live with Nintendo Wii Wiimote; New Wii Resources</a></li>
</ul>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Fractal And Lindenmeyer Systems</title>
		<link>http://www.christianmeinke.com/2007/03/29/l-system-and-fractal-research/</link>
		<comments>http://www.christianmeinke.com/2007/03/29/l-system-and-fractal-research/#comments</comments>
		<pubDate>Thu, 29 Mar 2007 12:42:50 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/2007/03/29/l-system-and-fractal-research/</guid>
		<description><![CDATA[Further reading about <a href="http://en.wikipedia.org/wiki/Fractal">fractals</a>, <a href="http://en.wikipedia.org/wiki/L-systems">L-systems</a> and the modelling of morphology in organisms]]></description>
			<content:encoded><![CDATA[<p>Inspired by by a post on <a href="http://www.eskimoblood.de/2007/03/28/an-evening-with-aristid-lindenmeyer/">Processingblogs.com</a> I started some research about fractals and L-Systems in particular.<br />
&#8220;An L-system is a formal grammar most famously used to model the growth processes of plant development, though able to model the morphology of a variety of organisms. L-systems can also be used to generate self-similar fractals such as iterated function systems. &#8230;&#8221; <em>source: <a href="http://en.wikipedia.org/wiki/L-systems">Wikipedia.org</a></em><span id="more-71"></span></p>
<h3>Useful links and resources</h3>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Fractal">Fractal</a> at wikipedia.org . <em><a href="http://de.wikipedia.org/wiki/Fraktal">german</a></em></li>
<li><a href="http://en.wikipedia.org/wiki/List_of_fractals_by_Hausdorff_dimension">List of fractals by Hausdorff dimension</a> &#8211; from Wikipedia</li>
<li><a href="http://local.wasp.uwa.edu.au/~pbourke/fractals/">Fractals, Chaos</a> by Paul Bourke</li>
<li><a href="http://mathworld.wolfram.com/search/index.cgi?q=fractal">Search for fractals</a> at mathworld</li>
<li><a href="http://www.mathcurve.com/fractals/fractals.shtml">Fractals list</a> at Mathcurve.com</li>
<li><a href="http://en.wikipedia.org/wiki/Fractal_art">Fractal art</a> &#8211; from Wikipedia</li>
</ul>
<ul>
<li><a href="http://en.wikipedia.org/wiki/L-systems">L-system</a> at wikipedia.org . <em><a href="http://de.wikipedia.org/wiki/Lindenmeyer-System">german</a></em></li>
<li><a href="http://spanky.triumf.ca/www/fractint/lsystem_type.html">L-systems page</a> in the Fractint manual</li>
<li><a href="http://www.math.okstate.edu/mathdept/dynamics/lecnotes/node12.html">L-systems</a> by David J. Wright</li>
<li><a href="http://spanky.triumf.ca/www/fractint/lsys/truefractal.html">Fractint L-System True Fractals</a> &#8211; a tutorial by William McWorter</li>
<li><a href="http://diary.joshuadavis.com/2003/03/20/lindenmayer-systems/">Lindenmeyer Systems</a> at Joshuadavis.com</li>
<li><a href="http://www.robotacid.com/PBeta/LSystem/index.html">L-system</a> build with Processing (source: <a href="http://www.robotacid.com/PBeta/LSystem/index.html">Robotacid.com</a>)</li>
<li><a href="http://www.shiffman.net/teaching/nature/week7/">Fractals and Cellular Automata</a> by Daniel Shiffman</li>
<li><a href="http://www.lumen.nu/rekveld/wp/?page_id=117">Pattern and Visualization: L-systems</a> by Joost Rekveld</li>
</ul>
<ul>
<li><a href="http://www.jjam.de/Java/Applets/Fraktale/Lindenmayer.html">Fractale Lindenmayer-System</a> as Java-Applet</li>
<li>Fractals and Recursion &#8211; in <a href="http://www.digilutionary.com/index.php?cat=19">Nature of Code</a></li>
<li><a href="http://www.sensescape.com/itp/lsystems/index.html">Exploring L-Systems with Drawing and Sound</a> by Geraldine Sarmiento</li>
<li><a href="http://algorithmicbotany.org/papers/">Algorithmic Botany </a>at the University of Calgary</li>
</ul>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Return To Programming Basics</title>
		<link>http://www.christianmeinke.com/2007/03/05/return-to-programming-baiscs/</link>
		<comments>http://www.christianmeinke.com/2007/03/05/return-to-programming-baiscs/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 00:13:09 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/2007/03/05/return-to-programming-baiscs/</guid>
		<description><![CDATA[Why not taking two steps back to tap new resources and seizing new  territory]]></description>
			<content:encoded><![CDATA[<p>Almost 22 months after finishing my thesis project about software as medium and software art, I finally made the first steps to brush up my dusty and almost forgotten Java programming and <a href="http://processing.org/">Processing</a> basics. It feels refreshing to get back to this field after a period of creating mostly static images and screen designs. I&#8217;m curious to see what happened in the meantime and how things evolved in my absence.<span id="more-37"></span></p>
<p>Collecting useful resources which can serve as a starting point for further investigation and research&#8230;</p>
<ul>
<li><a href="http://processing.org/">Processing</a> is an open source programming language and environment for people who want to program images, animation, and sound</li>
<li><a href="http://processing.org/discourse/ ">The board</a> for Processing (BETA)</li>
<li><a href="http://processinghacks.com/">Processing hacks</a> is an effort to document some of the trickier and more advanced topics that Processing users are stumbling across as they gain experience and cross-fertilise their work with other platforms, languages and libraries</li>
<li><a href="http://del.icio.us/tag/processing.org">del.icio.us</a> &#8211; All items tagged processing.org</li>
<li><a href="http://www.codetree.org/">CodeTree</a>, a social networking community created to bring new media artists, programmers, and students using Adobe Flash and Proce55ing together</li>
</ul>
<ul>
<li><a href="http://www.generatorx.no/">Generatorx.no</a> &#8211; Generator.x is a conference and exhibition examining the current role of software and generative strategies in art and design</li>
<li><a href="http://workshop.evolutionzone.com/">Code &#038; Form</a> is a blog supporting the coding and teaching activities of <a href="http://www.unlekker.net/">Marius Watz</a></li>
<li><a href="http://www.processingblogs.org/">Processingblogs.org</a> aggregates blogs about Processing from around the world</li>
<li><a href="http://v3ga.net/blog/">v3ga</a> &#8211; Bits and Blobs</li>
<li><a href="http://www.toxi.co.uk/blog/">toxi.in.process</a> processing related bloggings</li>
<li><a href="http://www.setpixel.com/">Setpixel</a> is a collection of articles written by a small group of like-minded individuals. General focus: interactive installations, aesthetics through computation, reactive experiments and creative computer vision</li>
</ul>
<ul>
<li><a href="http://processing.org/reference/libraries/index.html">Libraries</a> &#8211; Extending Processing beyond graphics and images&#8230;</li>
<li><a href="http://www.wortwechsel.biz/gestalt/">Gestalt</a> &#8211; an open structured environment, designed to prototype and develop OpenGL- and Java-based sketches and applications</li>
<li><a href="http://www.javabuch.de/">Handbuch</a> der Java-Programmierung <em>(german only)</em></li>
<li><a href="http://www.wortwechsel.biz/gestaltenmitcode/ws2006-07/index.html">Gestalten Mit Code</a> &#8211; Programming basics course by <a href="http://www.d3-is.de/blog/">Dennis Paul</a></li>
</ul>
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