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	<title>christianmeinke.com &#187; Interactive</title>
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	<link>http://www.christianmeinke.com</link>
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		<title>Agent-based Generative Patterns</title>
		<link>http://www.christianmeinke.com/2009/12/15/agent-based-generative-patterns/</link>
		<comments>http://www.christianmeinke.com/2009/12/15/agent-based-generative-patterns/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 03:35:51 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/?p=1017</guid>
		<description><![CDATA[A swarm simulation involving up to 250 autonomous <br/>agents of different life cycles]]></description>
			<content:encoded><![CDATA[<p>Again it&#8217;s been a while since tinkering with <a href="http://processing.org/">Processing</a> and generative design for the last time <span>(day-to-day jobs can be oppressively monotonous at times)</span>. I&#8217;m currently spinning ideas for an upcoming series of vinyl artworks <span>(possibly)</span> accompanied by large format offset prints.</p>
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<p><img src="http://www.christianmeinke.com/wp-content/uploads/2009/12/091213_201848.png" alt="_091213_201848" title="Still image from generative software" width="692" height="433" />
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<p><img src="http://www.christianmeinke.com/wp-content/uploads/2009/12/091214_150452.png" alt="_091214_150452" title="Still image from generative software" width="692" height="433" />
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<p><img src="http://www.christianmeinke.com/wp-content/uploads/2009/12/091215_120152.png" alt="_091215_120152" title="Still image from generative software" width="692" height="433" /></div>
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<p><!-- .coda-slider-wrapper --><span>Still images from generative software <em>(source format 8000x5000px at 300dpi)</em></span></p>
<p>While the compelling and eye-catching beauty of generative patterns based on moving <a href="http://en.wikipedia.org/wiki/Bézier_curve">beziér curves</a> are already old hat and widely cited, I&#8217;m still thinking that there&#8217;s room for conceptual enhancement and further analysis of the topic.</p>
<p>Currently, I&#8217;m testing various interfaces and input stimuli / formats <span>(i.e. sound, <a href="http://ubaa.net/shared/processing/opencv/">image-analysys</a> and various data formats &#038; <a href="http://blog.blprnt.com/blog/blprnt/quick-tutorial-twitter-processing">sources</a>)</span> to create interactive structures not only producing decorative <em>drawings</em>, but creating generative patters based on logical sequences and structures.</p>
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<p>Current prototypes are using a simple graphic-tablet to trigger and stimulate swarm-based simulations involving up to 250 autonomous agents of different life cycles.</p>
<p>» More stills of created generative patterns are <a href="http://www.flickr.com/photos/chrmeinke/archives/date-taken/2009/12/14/detail/">available at Flickr.com</a></p>
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		<title>Morphing Surfaces</title>
		<link>http://www.christianmeinke.com/2009/06/01/morphing-surfaces/</link>
		<comments>http://www.christianmeinke.com/2009/06/01/morphing-surfaces/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 17:23:21 +0000</pubDate>
		<dc:creator>CM</dc:creator>
				<category><![CDATA[Designing With Code]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[computational design]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://www.christianmeinke.com/?p=641</guid>
		<description><![CDATA[More colorful sketches and 3d experiments based on <a href="http://eskimoblood.de/surfacelib/">SurfaceLib for Processing</a>]]></description>
			<content:encoded><![CDATA[<p>While sorting sketch folders and workspaces some days ago, I came across some rough Processing drafts based on eskimoblood&#8217;s <a href="http://eskimoblood.de/surfacelib/">Surface library</a>. It&#8217;s more than 2 years ago, that I was utilizing this inspiring source of 3-dimensional surfaces and objects for the last time, but I couldn&#8217;t resist to give certain aspects another spin.</p>
<p>In previous experiments I completely missed out on the morphing functionality provided by the library and just after some quick testing of available surfaces I came up with some quite interesting forms and results. Combinations of two surfaces &#8211; a 1st more complex like a <a href="http://local.wasp.uwa.edu.au/~pbourke/geometry/tranguloid/">Tranguloid Trefoil</a> and more simple counterparts (i.e. Spheres) turned out to be a valuable source and basis for further sketching.</p>
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<p>Current versions and prototypes are combining rotation and scaling as well as growth-like animations using the underlying mathematical structures (see <a href="http://local.wasp.uwa.edu.au/~pbourke/geometry/">Paul Bourke</a>) and qualities of certain surfaces. </p>
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<p>While still being impressed by the aesthetic value of generated forms and artfully arranged elements, I&#8217;m already thinking about using underlying procedures and algorithms for more applied usage in upcoming projects.</p>
<p><a href="http://www.flickr.com/photos/chrmeinke/3585660301/in/photostream/">See more stills</a> of created generative forms <a href="http://www.flickr.com/photos/chrmeinke/3585660301/in/photostream/">at Flickr</a>.</p>
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