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Sky Home launched in December 2013, aming to improve the user experience of existing digital pay TV products – providing customers with easy access to available TV programs, recommendations by Sky’s editors as well as with options for further personalization of the service. Main objective was to enable existing and new customers to easily discover new content and to find their favorite movies, TV shows and series.
Comissioned by Fjord Berlin, I started as part of a talented team of Interaction and service designers, creating high-level concepts for various parts of Sky’s pay TV products. I then took over as lead visual designer and helped refining and extending the existing UI as well as creating new interface parts and elements.
Excerpt of the extended Interface Inventory for Sky Home & Anytime.
Main part of the process was deconstructing the existing interface of linear pay TV offerings and on demand services, before conceiving and creating a systematic and atomic design. The result was an extensive set of refined and new key-screens as well as a visual interface inventory. This inventory helped to deconstruct individual views down to their atomic level and to set up a basic style guide and pattern library.
Designing for 10-foot-interfaces and dealing with the vast amount of technical requirements (and limitations) was an interesting challenge, but prototyping and testing helped a lot to uncover the unique characteristics of the format.
Working closely with the development team at Sky helped immensely to ensure a seamless integration into the existing interaction design framework and enabled us to test concepts and user flows right from the beginning of the design process.